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No matter how many expansions or extra content they throw in, it is essentially nothing new at all to the game play. The story lines were great and fun to interact with, it had a very "Star Wars" feel to it.But, you quickly find out that it is a "once through" game. When the game first came out it was quite exciting. SWTOR is slowly approaching the inevitable brick wall that will crash it. This review contains spoilers, click expand to view. One of the rare times that a game has actually lived up to the hype. A fantastic game that you must play to believe. You can gather in the field if you run across mats, but it's a nice option that if you are missing a specific mat, you can simply send a crewman out and (after a time delay) you get your mats. Simply send out companions on crew skill tasks to gather mats or craft for you while you continue. Crafting does not require you stand in front of a table making X bracers for an hour to skill up. Yes this also includes lightsaber and blaster bolt colors as well. As you level up just put in higher modifications and the armor/damage of the items scales up. No more outgrown items gathering dust in your banks! A lot of the gear is customazable, so that the days of wearing some ugly item just because of the stats are gone.
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#SWTORIA SWTOR STORY ORDER PLUS#
Plus PvP items can be acquired as early as 20 and can be vendored if you no longer want them. Do better in PvP you get more rewards at the end of the match. PvP'ers will be happy with the warzones as they offer experience, credits and bonus depending on how you perform. Whenever you find a key location, datacron or kill a new beast for the 1st time you unlock a codex entry granting you xp and a lore entry. Explorer types can be rewarded by finding datacrons scattered on every planet, each granting a permanent bonus. The game is rich in lore for those that played Knights of the Old Republic, but for those that didn't you still can enjoy all the lore regardless. One flashpoint actually doesn't have bosses (cept 1 at the end). Boss fights are more than just "don't stand in the fire, Tank n Spank". Example of this is we lost our healer to a disconnect during a flashpoint, but we used a healer companion and finished the flashpoint (instance). The companions are more than just "pets" as they can fill various roles and each have their own personalities (with quest lines). Once you get your ship, you have optional Space Missions (with dailies) you can do if you want a change of pace from questing.
#SWTORIA SWTOR STORY ORDER SERIES#
These Bonus Series are not rehashing existing areas or quests, but takes you to new areas on the planet you visited at a previous time. Each planet has a main storyline with many having a Bonus Series for when you gain higher levels. Every class as a storyline consisting of a prologue and 3 chapters, starting at level 1 and ending at 50. Story is the key, bread and butter, whatever you want to call it for SWTOR. The voice acting is top notch, so I actually stop to listen to the quest, unlike other games where I ignore the wall of text and just click "accept". The graphics are quite good, far better than WoW without hindering performance. Anyways, this is the MMO we gamers have been waiting for. Some of the negative reviews are quite frankly outright lies.
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